Loy "Stish" Barther

Loy Barther, mostly known as "Stish", his alias, is a resident of Zero and is a character that has appeared throughout multiple roleplays. He's known as The Director of Zero United in the New Light era, commonly called as Stish. He also has a brother known as Nick Barther. He's different than everyone despite being looked like a human. complimented with a harsh past that is rather secretive to everyone.

Tier: Superhuman - Multi-World Level

Appearance
Stish doesn't have a finalized appearance due to him having two separate bodies. Anyone can tell the difference between the characteristics since it's relatively easy to compare. the Post-Human Body is mostly the Body that Stish uses. The other one is kept in a safe place, still in a stasis.

Full Human Body
In this body, He's around 176 centimeters in length. He has white hair, He also has green colored eyes in this body. His right arm is not a human arm as well, it's liquidic and tarr-ified and at his shoulder, There's a certain bearing mark of it being cut off. This body also bears gifted corruption marks, It also bears tattoos akin to stars and wings, resembling his good will and deeds to others.

Post-Human Body
In this body, The length stays the same. most of the other characteristics have been tweaked or changed to fit his personal style. His hair is still the same alongside with his eyes. His right arm is now a normal human arm instead of the liquidic and tarr-ified Arm. The cut mark is also not there. This body also has been sustained with unattended injuries appearing from minor to major with burns, stabs, slashes, bruises and grazes all over the place with most notable injury that is attended, is a burn from his left side of the face. He also bears the marks of the gifted corruption, right on top of the unattended injuries, He also bears tattoos akin to stars and wings, alongside some flame and demon wing tattoos.

Attire
His attires consist of five outfits and three accessories, with his main one being his Director Attire. His other attires are just for keepsakes. although, anything he wears, He strikes it off the park due to his somewhat... perfect bodies. His attires are hanged at his coating rack. His minor accessories consist of glasses and his iconic long white coat. His glasses is mostly for show while his long white coat however, seems to be a substitute for a blanket. He keeps it since he actually likes it a lot, despite not wearing it due to some fortunate setbacks. Mainly, getting him more noticed instead of letting him blend in. He also keeps a special halved-medallion hanged around his neck, Due to secrecy... He hides it under his vest, suit or blazer.

For the majority of his time aka his Director Attire, He wears a white t-shirt and a white and blue blazer with the back of the blazer having a big blue star icon. He also wears white jeans. There is also a pocket radio that is somewhat beat up, making it unusable, attached at the back of his t-shirt's collar. He also wears black shoes that has a striking pattern, resembling of an Adidas shoe brand. His whole body except his hands, head and feet are wrapped in bandages.

During his time with The Shibuya Regiment of Zero United aka his Flashback Attire, He wears a somewhat unique white denim vest with a big blue star icon at the back of the denim vest while also wearing the blue t-shirt, beneath the vest. He also wears white jeans and blue shoes that is somehow unique yet bland at the same time.

During The Dark Era and his time with Delta in the Shadow Aftermath aka his Darkness Attire, He wears a white t-shirt, complimenting with a red vest and a black blazer. His bottom wear consists of blue jeans and red shoes, His right eye seems to be covered in bandages while his left eye is free. His whole body except his hands, head and feet are covered in bandages. He also seems to have a black glove on his right hand.

During his time in Krimson, the false memories of the Beacon Mental Hospital incident and the mission to save Lily in Union aka his Detective Attire, He wears a grey shirt with a black vest, wrapped around his chest is a shoulder holster for a Pistol, mainly his Rhino or Beretta M9 is in this holster. His bottom wear consists of white jeans and black shoes akin to a striking resembling of an Adidas shoe brand. His hand has been wrapped around with bandages with blood, beneath the bandages, a remarkable orbitoclast mark is left by a hooded psychopath during his time in Beacon.

During his time in the underground, trying to undergo a blank slate of his past aka his Vigilante Attire, He wears a white t-shirt and on top of the t-shirt is a blue business suit and a white and blue striped tie, He also wears white gloves on his hands. His down wear consists of white jeans and blue shoes, akin to a familiar Nikes shoe brand. His whole body is wrapped in bandages except of his left hand, head and feet. He also wears a brown hooded jacket to conceal his identity during contracts.

Personality
Stish is a rather mysterious person. He's rather complicated to understand at first but once you hang out with him for a while, He's rather a painful man who's emotionless and cold yet he seems pretty calm about it as seen by Oda Sakunosuke, Dazai Osamu and some others. Even with stuff like that, He can be pretty nice and helpful to the point he acts like a big brother to most people. He's also rather a psychotic, highly ruthless man who has varying emotionless and cold states that is easily enough to terrify anyone. Despite that, He's rather a person with low self-esteem, allowing him to commit self-harm, suicidal and other types of act that cause him to be hurt which in turn gives him a hint of satisfaction at least. He's an equalist, an opportunist and a rather predicting strategist due to his high intelligence, causing him to be a mastermind for the good due to his strategies rather countering most opposite strategies while also following the enemy's plans, if deemed necessary to do so. He's also a person who respects everyone's privacy and he would always, no matter the situation, knock on the door or rather be patient and let them finish until they leave the room, depending on the situation he's in. Stish is also rather confident that his strategies and plans will work due to him predicting most things, classified as a hunch. He's also somewhat secretive of his past because he himself believes that no one must know about it since it might create something bad, really bad. Because of this, He has rather created a rare psych, an ever-changing Post Traumatic Stress Disorder which can make him become easily angry and become hostile to everyone around him, enemy or not but in the past few years, He has rather showed a good amount of control of his psych, allowing him to be broken from it. His personality is rather derived of him, forcing himself to be this way as a monster because a person like him, could never be human due to the amount of atrocities he has committed throughout his life. The main source of his personality is rather a cognitive dissonance of a man named John Konrad, who he himself rather approves since they're both rather the same, the result of trying to be a hero but failed because of one thing, Their obsession to it. Martin Walker is also another cognitive dissonance, taken form as their highly deteriorating insanity, as they're psychotic and ruthless methods throughout Dubai. Because of this, He has a hollow heart which can never be healed as he just approves of it. People tried to help his rather hollow heart but failed due to him immediately rejecting all of their help, because he himself said doesn't need it. He rather faces all of it alone than to suffer with anyone else, because they don't deserve it, Only he himself deserves such a thing. Even with his cognitive, a certain boss even had respect for his decisions, Mori Ogai, despite being the boss of The Port Mafia has shown rather respect for him because of how he deals with such things and the hint of his past, causing him to say his last words to him before he left the mafia. ("Someone who has nothing should have something at least." - Mori Ogai) Because of this, He takes a his words a bit to heart, causing him to be a bit more nicer and light-hearted to those around him. He also has no interest in learning or doing anything that deems unneeded or just plainly stupid, such as love, having revenge and being helped since he himself likes being alone, to the point everyone doesn't know that he existed, eventually becoming non-existent. Because of this, He does everything alone, even in contracts and missions that's needed to have another person despite already knowing how to do everything himself. Despite that, He's rather a person who, despite him being a damned hero, still saves others even at the cost at his life since his debts are already a lot and he himself saves others to pay those debts he has claimed, at least giving him a form of a purpose for the time being.

Past Life (Incomplete)
To be added in a later date, Travelers.

Current Life (Incomplete)
To be added in a later date, Travelers.

Gifted Element: Water
His first ever Gifted Element, He's able to control, create or manipulate water sources as attacks or as a form of navigation. It also gives Stish a minor protection of coming into contact with any sort of liquid, allowing him to act as some kind of... human umbrella? This element also gives Stish a special defying passive that allows him to run, walk or rest on water. He can turn these minor protection and passives at any time if he feels like it.

Water: The Black Sorrow
Water: The Black Sorrow, allows Stish to further increase the protection of liquid contact while also turning the color of the water black and red-like, which increases Stish's water attack further, knocking back adversaries further.

Gifted Element: Raze
His true Gifted Element, Raze. This element allows Stish to manipulate green particles that bends most laws in the world.

Raze: Awakening
Raze won't awaken if you're somewhat old or know what you're doing, such as being fourteen or having a goal or so. Without it, It won't awaken.

Primary Tier - Time and Realities
Raze's primary tier allows Stish to fiddle with time without affecting the timebox directly. He can also create alternate realities for them to be trapped in. Because of this, It also allows Stish to fiddle with his personal world, The White Glass.

Secondary Tier - Creation
Raze's second tier allows Stish to create everything if he knows the function of how the object looks like and works.

Tertiary Tier - System
Raze's third tier allows Stish to activate special skills, embedded into Raze. This skills can evolve, change as time goes on, fitting the power and skills for the user's style.

Systems
System are special skills, embedded into Raze, allowing the user to activate three type of skills. The Primer System skills is mostly filled with trump cards and things fitting for him. Because of this, It costs all of his energy to at least perform one. The Sekunder System skills is filled with skills that aren't powerful but are powerful to at least highly injury any adversary.

Primer System: The White Glass
The White Glass is a personal world for Stish. It contains every single information of a world he has travelled into and it's timeline. Because of this, He can fiddle, destroy or completely change something to fit his desires, if he wants to, of course. He also keeps a secluded section, separated from the personal world, known as the Safe Haven. The caretakers of this personal world is Nurse Tatiana Gutierrez and G-Man.

Primer System: Formigation
Formigation allows Stish to accumulate his gathered blast energy to become one with Raze, granting him strength and agility that allows him to pick up an entire building without a small trouble while also allowing him to dodge everything flawlessly. It also allows Stish to disappear in and out without trouble, being used as a way to dodge or do a surprise attack if the adversary is unnoticed.

Primer System: Break
Break allows Stish to accumulate his gathered blast energy to initiate a final card attack. Once done, It grants him unlimited agility, strength and focus that allows him to take on enemies without a problem as he forms with green neon outlines around him. The damage can be accumulated in the following weapons, His katana, The Voidred, His Beretta M9 or just plain old hand-to-hand combat.

Primer System: Visework
Visework allows Stish to summon green rifts out of nowhere which initiates chains, holding the adversaries in front of him. These chains cannot be broken as it seems to be multiplied in durability and so on.

Sekunder System: Hallucinate
Hallucinate allows Stish to create an infinite hell of an adversaries greatest nightmare or regret, It replays over and over until the adversary goes insane or they can't take it anymore. If you want to break it, Embrace those nightmares or be stuck in there, forever without anyone ever knowing you existed.

Sekunder System: Impact
Impact allows Stish to initiate shockwaves, which allows him to block incoming attacks or propel himself out of the situation if needed.

Sekunder System: Premier
Premier allows Stish to scan the whole area in his vision, which allows him to see through walls, debris and other things. He can also see things that normal humans can't see, such as invisibility and other things.

Tertier System: Hologram
Hologram allows Stish to create a realistic hologram that can be the same as himself or a different personality if he wants to, which innately allows him to do anything even if he's away.

Tertier System: Deflect
Deflect allows Stish to deflect an adversary's skill or ability back to the user instead, making them take the effect instead of Stish himself.

Tertier System: Subdue
Subdue allows Stish to chain adversaries onto the ground, rendering them immobile. Again, These chains can't be broken due to the relenting durability and law bending rule it has. Another thing to note is that this skill won't take Stish's blast energy. Which means it can be used over and over again without a problem.

Gifted Ability: Quantum Valley
"The number one killer is time. It allows the user to manipulate time at a medium-esque scale without affecting the time scale. From time stops and other powers, It can also temporarily inherit one additional ability from any other singularity ability but the cost of gaining one can be at best, lose something from their inheritance, something of an object or at worst, their own ability."

Post Human
Due to the events of New York, He fitted himself with a nanosuit-integrated body thanks to the help of the Hargreave Rasch Corporation, pretty much allowing him to go inhuman at this time. He can activate two modes, Armor and Stealth mode. Armor mode hardens the body, lessening the amount of damage taken from bullets while deflecting attacks from melee attacks such as knives and other things. Stealth mode camouflages body, making him hard to see until he gets close to someone.

Embedded Creation
Stish asked Ghash to grab a copy of an embedded creature's DNA, which lead him to injecting it. Allowing him to form his left leg and arm to a black and yellow monster-like figure which increases his agility and strength. Due to the DNA being a lot more potent because of it being somewhat unfinished, He can somewhat lose control and make him rage, which causes the yellow lines on the monster-like left arm and leg to go red, signaling the others that he is no longer who he is.

Matsuya Corruption
An encounter with The Matsuya's in Zero led to Stish being corrupted, causing him to go on an outrage, killing all of The Matsuya residents (except some) which led him to have The Matsuya Corruption. It's a special case of a virus which covers most of the infectant's body with marks, completely disabling the body's defense, which in turn, let's the body take more damage than the usual. Despite that, It also allows Stish to increase his strength, agility and focus, allowing him to attack and dodge better, if activated at least.

Honkai Vessel
Due to the events of him being an observer in St. Freya High School, He started accumulating Honkai energy by accident which seeped through the marks of the corruption. Because of that, He is able to use Honkai energy with his other abilities, increasing the skill's attack and agility for the duration of said skill. After a small incident, He accumulated more and more energy, eventually gaining an energy which matches the values of a Herrscher. If this modification is activated, His skin notably forms black (on his right arm and leg that is) and the marks shine in pink as his hair and eyes also turn pink, signaling that he has it active. Once active, He's able to copy Herrscher abilities that have appeared, such as Thunder, Void, Reason and more. He can also increase his own strength, agility and focus as well once active.

Void Archives
After the events of Kolosten, He grabbed a golden cube, left behind by his "old friend", Otto Apocalypse, in the reins of the Imaginary Tree. Because of this action, He takes care of the cube personally, albeit creating a secret deal between the false Apocalypse (Void Archives) and Stish. The deal is nothing of a short importance to Stish since he's a rather helpful, requesting him to help grab a soulium body of the deceased villain, Otto Apocalypse. As expected, He accepted the deal, creating a bond between them both that wouldn't somehow separate. This golden cube, also known as The Void Archives, allows Stish to recreate anything it understands, even other Divine Keys. However, These mimicries of the Divine Key has less potential than the real one, not allowing the user to initiate the Zeroth power that the original Divine Keys have.

Other Abilities
Stish has taken a relentless amount of training when he was fourteen, allowing him to stand initial attacks and increase or decrease his punches or kicks.

Increased Strength
He is able to deal more damage to other adversaries, fleshing out his martial arts and swordsmanship alot more due to his lone training.

Increased Durability
He is able to withstand more initial attacks, fleshing out more of his endurance with things. He can also survive being burn and being frozen, Still have to find a way to stop the effects though.

Increased Stamina
He is now able to stand in battle without being tired, fleshing out his sprinting and his standing in battles with other adversaries.

Increased Vision
He is now able to see things further away than a human eye can, allowing him to see more than around five hundred to seven hundred yards in general. He can also profile adversaries, even if they're far away. Allowing him to hack their bank accounts or do some other stuff to it, depending on his situation. He can also see things that are smaller than a centimeter or so, able to see things in micro and nano-pixels.

Instant Hacking Training
Due to taking notes of Aiden's specialized hacking, He is now able to hack into many things such as phones, cranes, lifts and so on with phones and other devices acting as a source of distraction while having lifts and cranes as a source of higher navigation.

Martial Arts Training
Due to taking notes of a master expert in Martial Arts, such as Judo, Taekwondo and more, He is able to increase or decrease his attack power depending on his own situation. He is also able to predict attacks and dodge in a perfect manner, depending on his situation of course. Once learned all of the moves of said Arts are learned, he eventually created his personal style, mixing Judo and Silat in a way that inter-connects with both of styles.

Firearm Training
Before going into Dubai, He started firearms training with the help of the Camen and a firearms expert, allowing him to handle all types of weapons without much fuss.

Swordsmanship
Because of his father, He started training his own swordsmanship while also learning other techniques from other swordsmanship, eventually creating his own that fits with his own agile yet strong style, Samui.

Blast Energy
Blast Energy is the main source of energy of Gifted Elements, allowing them to generate amounts of said elements. It has limited energy capacity and most attacks require blast energy. Once run out, Blast Energy can be refilled with blast veins, scattered throughout places in Zero.

Death Permission
This trait allows Stish to come back alive, acting as a reset. He regains his memories and injuries at his last cycle. The one who gave them this trait is G, G-Man to be precise. If Stish wants to peacefully die, He has to inform G that he really wants to die otherwise his life is a waste which Stish doesn't mind. G can also evolve the trait from Neverending Death to Immortality, if Stish agrees to it of course.

Chronon Active Individual
This trait is a special trait adjoined with his Gifted Ability, Quantum Valley. This trait allows Stish to pass through Zero State, or in more precise terms, Time Stutters without a problem.

World of Oversight
This trait is a special trait that allows Stish to see most things from his own mind, He can create half-physical bodies for any adversary to use but the adversaries will remain on his mind until the adversaries have the choice to go out of his mindset. This mindset can be used to take breaks or hang out in general.